SAVE-EDITOR.com has information about games such as mod tools, conversion tools, parse tools, utility tools, cheat codes, patch codes, etc. Supported PLAY STATION SERIES (PS1,PS2,PS3,PS4,PSP,VITA), RPG MAKER SERIES (MV,VX/ACE,XP,2000/2003), PC GAMES, RETRO GAMES (CLASICC GAMES), etc.
- I just found a game and would like to make certain changes to it because it has horrible spelling mistakes and poor grammar. Is there a way to make this open on my RPG maker VX for editing?
- When i open the Editor, i have to load the save File thorugh 'File' - 'Load'. After that, you can see a list of Items, Wapons, Armors, Switches etc. (altough without Description for the values, you need an.ini File for that from the Game's Wiki).
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RPG Maker MZ
Our most powerful engine to date! RPG Maker MZ has all the tools and assets you need to create your game. Enhancements to the map editor, character generator, database, animations, and plug-ins allow for more customization than ever before!
Learn MoreRPG Maker MV
RPG Maker MV allows you to make the RPG of your dreams! This latest version includes a host of new features and export options for MacOSX, Android, and iPhone!
Learn MoreRPG Maker VX Ace
RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. Featuring multiple tilesets, full autoshadow control, and a flexible features system.
Learn MoreRPG Maker VX
RPG Maker VX allows you to make the roleplaying games you’ve always dreamed of by being one of the easiest game engine software ever developed.
Learn MoreRPG Maker XP
RPG Maker™ XP gives you the power to create your own original RPG on Windows. Its popular and user-friendly interface has been carried over from RPG MAKER 2000. It is an older, but very loved RPG Maker.
Learn MoreManga Maker ComiPo!
ComiPo! is a revolutionary new software application that allows anyone to make high quality comics and manga.
Learn MoreVisual Novel Maker
Latest installment to the 'Maker' series of game development tools, Visual Novel Maker: a revolutionary new tool for Visual Novel Creation aimed towards aspiring artists and writers to bring their stories to life.
Learn MoreRum Time Package
RTP is a system for reducing the total size of a game file made with RPG Maker. RTPs contain the graphics, music, and .dll files used when creating a game. Once a game is made with RTP data, you do not need to include material data like music or graphic files. This significantly reduces the file size of the game.
If RTP has been installed, material files needed for the game will already be on your hard drive. With RTP installed only a minimal amount of data is needed to download and play a game.
If RTP is not installed you will need to download material data for the game as well a game itself. This will make the game file much larger than it needs to be. You can't use the program without RTP
Digimarc watermark. Start by selecting your program.
1. Save the file (RPGVXAce_RTP.zip) on your local hard drive.
2. Find the downloaded file, right-click it and select Extract All.
3. Click Extract.
4. Open RTP100 folder and run Setup.exe to install RPG Maker VX Ace Runtime Package.
5. Click Next.
6. The Runtime Package will be installed. Click Next.
7. Click Install. It starts copying the necessary files, please wait a while.
2. Find the downloaded file, right-click it and select Extract All.
3. Click Extract.
4. Open RTP100 folder and run Setup.exe to install RPG Maker VX Ace Runtime Package.
5. Click Next.
6. The Runtime Package will be installed. Click Next.
7. Click Install. It starts copying the necessary files, please wait a while.
RPG MAKER VX ACE RUNTIME PACKAGE VER. 1.00 END USER LICENSE AGREEMENT
WHAT IS RPG MAKER VX ACE RUNTIME PACKAGE?
RPG MAKER VX Ace Runtime Package (RTP) is a collection of materials. It contains graphic, music (.ogg) and dll files which you can use when creating your own games with RPG MAKER VX Ace. So please ensure to install this RTP before you install RPG MAKER VX Ace. Using this RTP, you can reduce the total size of your game files created with VX Ace. If you want to play the games created with VX Ace, you need to install this RTP before you play the games.
Rpg Save Editor Pc
RPG MAKER VX ACE RUNTIME PACKAGE - END USER LICENSE AGREEMENT (MAR. 15TH, 2012)
THIS END USER LICENSE AGREEMENT (THE 'AGREEMENT') IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE 'LICENSEE') AND ENTERBRAIN,INC. ('ENTERBRAIN' OR 'LICENSOR'). BY INSTALLING OR USING 'RPG MAKER VX ACE RUNTIME PACKAGE' (THE 'RTP SOFTWARE'), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER.
- ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the game created and distributed by RPG MAKER VX Ace users who shall complete the registration procedure.
- Licensee shall not reverse engineer, de-compile, or disassemble the RTP SOFTWARE. Further, Licensee shall not sell, distribute, assign, lease, sublicense, encumber, or otherwise transfer the RTP SOFTWARE and/or its data without any prior written consent of ENTERBRAIN.
- This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement. Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE. If Licensee elects to destroy the RTP SOFTWARE, then Licensee shall certify in writing to ENTERBRAIN the destruction of the RTP SOFTWARE.
- ENTERBRAIN does not warrant that the RTP SOFTWARE will meet Licensee's requirements, that the RTP SOFTWARE will operate in combinations other than as specified in the Documentation, that the operation of the RTP SOFTWARE will be uninterrupted or error-free or that RTP SOFTWARE errors will be corrected. ENTERBRAIN HEREBY DISCLAIMS ANY AND ALL REPRESENTATION AND WARRANTIES IN ANY MANNER, WHETHER EXPRESS OR IMPLIED, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- IN NO EVENT SHALL ENTERBRAIN BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR DAMAGES FOR LOSS OF PROFITS, REVENUE, DATA OR USE, INCURRED BY LICENSEE OR ANY THIRD PARTY, WHETHER IN AN ACTION IN CONTRACT OR TORT, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ENTERBRAIN'S LIABILITY FOR DAMAGES AND EXPENSES HEREUNDER OR RELATING HERETO (WHETHER IN AN ACTION IN CONTRACT OR TORT) WILL IN NO EVENT EXCEED THE AMOUNT OF LICENSE FEES PAID TO ENTERBRAIN WITH RESPECT TO THIS AGREEMENT.
- This Agreement constitutes the complete agreement between the parties and supersedes all prior or contemporaneous agreements or representations, written or oral, concerning the subject matter of this Agreement.
- This Agreement will be interpreted and enforced in accordance with the laws of Japan without regard to choice of law principles. Any and all dispute arising out of or in connection with this Agreement shall solely be resolved by and at Tokyo District court, Tokyo, Japan.
Note for using VX Ace RTP with other RPG MAKER products.
The materials included in RPG MAKER VX Ace RTP can be used with other RPG MAKER products from Enterbrain as long as you own both RPG MAKER VX Ace and other RPG MAKER products. For example, if you already own RPG MAKER VX and you want to use any materials included in the VX Ace RTP with RPG MAKER VX, you need to purchase and own RPG MAKER VX Ace also.
(C) 2012 ENTERBRAIN, INC./YOJI OJIMA
Microsoft(R), Windows(R), Windows Vista(R), DirectX(R) are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Mp3tag torrent. All other trademarks or registered trademarks are the property of their respective owners.
1. Click on the link to download a compressed version of RPG MAKER VX RTP.
2. Once the file has downloaded, unzip it and a 'RPGVX_RTP' folder will be automatically created.
3. Open up the folder and double click on 'Setup.Exe'. Setup for 'RPG MAKER VX Runtime Package' will start automatically.
4. Once setup for 'RPG Maker VX RunTime Package' has started, follow the instructions that appear on the screen to advance. If no destination folder for 'RunTime Package' is specified, simply click the 'Next' button until the installation wizard completes its tasks.
2. Once the file has downloaded, unzip it and a 'RPGVX_RTP' folder will be automatically created.
3. Open up the folder and double click on 'Setup.Exe'. Setup for 'RPG MAKER VX Runtime Package' will start automatically.
4. Once setup for 'RPG Maker VX RunTime Package' has started, follow the instructions that appear on the screen to advance. If no destination folder for 'RunTime Package' is specified, simply click the 'Next' button until the installation wizard completes its tasks.
ON-CLICK LICENSE AGREEMENT FOR RPG MAKER RUNTIME PACKAGE 08.02.29
IMPORTANT, READ CAREFULLY.
Rpg Maker Xp Save Editor
THIS END USER LICENSE AGREEMENT (THE 'AGREEMENT') IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE 'LICENSEE') AND ENTERBRAIN,INC.
('ENTERBRAIN' OR 'LICENSOR') BY INSTALLING OR USING 'RPG MAKER XP RUNTIME PACKAGE' (THE 'RTP SOFTWARE'), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.
READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER.
OWNERSHIP
ENTERBRAIN retains all title, copyright and other proprietary rights in, and ownership of, the RTP SOFTWARE. Licensee does not acquire any rights, express or implied, other than those expressly granted in this Agreement.
LICENSE
ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the GAME created and distributed by RPG MAKER VX users who shall complete the registration procedure.
RESTRICTION
Licensee shall not reverse engineer, de-compile, or disassemble the RTP SOFTWARE. Further, Licensee shall not sell, distribute, assign, lease, sublicense, encumber, or otherwise transfer the RTP SOFTWARE and/or its data without any prior written consent of ENTERBRAIN.
TERMINATION
This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement. Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE and Game from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE. If Licensee elects to destroy the RTP SOFTWARE, then Licensee shall certify in writing to ENTERBRAIN the destruction of the RTP SOFTWARE.
LIMITED WARRANTIES AND DISCLAIMERS
ENTERBRAIN does not warrant that the RTP SOFTWARE will meet Licensee's requirements, that the RTP SOFTWARE will operate in combinations other than as specified in the Documentation, that the operation of the RTP SOFTWARE will be uninterrupted or error-free or that RTP SOFTWARE errors will be corrected. ENTERBRAIN HEREBY DISCLAIMS ANY AND ALL REPRESENTATION AND WARRANTIES IN ANY MANNER, WHETHER EXPRESS OR IMPLIED, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
LIABILITY LIMITATION
IN NO EVENT SHALL ENTERBRAIN BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR DAMAGES FOR LOSS OF PROFITS, REVENUE, DATA OR USE, INCURRED BY LICENSEE OR ANY THIRD PARTY, WHETHER IN AN ACTION IN CONTRACT OR TORT, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ENTERBRAIN'S LIABILITY FOR DAMAGES AND EXPENSES HEREUNDER OR RELATING HERETO (WHETHER IN AN ACTION IN CONTRACT OR TORT) WILL IN NO EVENT EXCEED THE AMOUNT OF LICENSE FEES PAID TO ENTERBRAIN WITH RESPECT TO THIS AGREEMENT.
ENTIRE AGREEMENT
This Agreement constitutes the complete agreement between the parties and supersedes all prior or contemporaneous agreements or representations, written or oral, concerning the subject matter of this Agreement.
GOVERNING LAW AND JURISDICTION
This Agreement will be interpreted and enforced in accordance with the laws of Japan without regard to choice of law principles. Any and all dispute arising out of or in connection with this Agreement shall solely be resolved by and at Tokyo District court, Tokyo, Japan.
1. Click on the link above to RPG Maker XP RTP.
2. Once the file has downloaded, double click on it.
3. Once setup for “RPG Maker XP Run Time Package” has started, follow the instructions that appear on the screen to advance. If no destination folder for “Run Time Package” is specified, simply click the “Next” button until the installation wizard completes its tasks.
2. Once the file has downloaded, double click on it.
3. Once setup for “RPG Maker XP Run Time Package” has started, follow the instructions that appear on the screen to advance. If no destination folder for “Run Time Package” is specified, simply click the “Next” button until the installation wizard completes its tasks.
ON-CLICK LICENSE AGREEMENT FOR RPG MAKER RUNTIME PACKAGE 05.10.8
IMPORTANT, READ CAREFULLY.
THIS END USER LICENSE AGREEMENT (THE “AGREEMENT”) IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE “LICENSEE”) AND ENTERBIRAN,INC. (“ENTERBRAIN” OR “LICENSOR”) BY INSTALLING OR USING “RPG MAKER XP RUNTIME PACKAGE” (THE “RTP SOFTWARE”), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.
READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER.
OWNERSHIP
ENTERBRAIN retains all title, copyright and other proprietary rights in, and ownership of, the RTP SOFTWARE. Licensee does not acquire any rights, express or implied, other than those expressly granted in this Agreement.
LICENSE
ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the GAME created and distributed by RPG MAKER XP users who shall complete the registration procedure.
RESTRICTION
Licensee shall not reverse engineer, de-compile, or disassemble the RTP SOFTWARE. Further, Licensee shall not sell, distribute, assign, lease, sublicense, encumber, or otherwise transfer the RTP SOFTWARE and/or its data without any prior written consent of ENTERBRAIN.
TERMINATION
This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement. Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE and Game from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE. If Licensee elects to destroy the RTP SOFTWARE, then Licensee shall certify in writing to ENTERBRAIN the destruction of the RTP SOFTWARE.
LIMITED WARRANTIES AND DISCLAIMERS
EENTERBRAIN does not warrant that the RTP SOFTWARE will meet Licensee’s requirements, that the RTP SOFTWARE will operate in combinations other than as specified in the Documentation, that the operation of the RTP SOFTWARE will be uninterrupted or error-free or that RTP SOFTWARE errors will be corrected. ENTERBRAIN HEREBY DISCLAIMS ANY AND ALL REPRESENTATION AND WARRANTIES IN ANY MANNER, WHETHER EXPRESS OR IMPLIED, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
LIABILITY LIMITATION
IN NO EVENT SHALL ENTERBRAIN BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR DAMAGES FOR LOSS OF PROFITS, REVENUE, DATA OR USE, INCURRED BY LICENSEE OR ANY THIRD PARTY, WHETHER IN AN ACTION IN CONTRACT OR TORT, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ENTERBRAIN’S LIABILITY FOR DAMAGES AND EXPENSES HEREUNDER OR RELATING HERETO (WHETHER IN AN ACTION IN CONTRACT OR TORT) WILL IN NO EVENT EXCEED THE AMOUNT OF LICENSE FEES PAID TO ENTERBRAIN WITH RESPECT TO THIS AGREEMENT.
ENTIRE AGREEMENT
This Agreement constitutes the complete agreement between the parties and supersedes all prior or contemporaneous agreements or representations, written or oral, concerning the subject matter of this Agreement.
GOVERNING LAW AND JURISDICTION
This Agreement will be interpreted and enforced in accordance with the laws of Japan without regard to choice of law principles. Any and all dispute arising out of or in connection with this Agreement shall solely be resolved by and at Tokyo District court, Tokyo, Japan.
Sample Games
RPG Maker VX Ace - Crysalis
Crysalis – the water of life. For generations, people lived their lives, blessed by the divine water. After finding out from the king that the town Ciuna’s Crysalis spring has run dry, Mio, a Crysalis researcher, is called in.
Go on an epic journey with Mio, and friends. Beautiful maps, elegant music, and fun areas to explore! A game made with RPG Maker VX Ace – our newest engine. It’s free!
Created by Rene P, please note that some music files included in the game are created by Rene P and they are copyrighted. So please remember that you are not allowed to use or distribute these copyrighted music files in other projects.
Go on an epic journey with Mio, and friends. Beautiful maps, elegant music, and fun areas to explore! A game made with RPG Maker VX Ace – our newest engine. It’s free!
Created by Rene P, please note that some music files included in the game are created by Rene P and they are copyrighted. So please remember that you are not allowed to use or distribute these copyrighted music files in other projects.
RPG Maker XP - Knight Blade -Howling of Kerberos-
This is a SF fighting game you can enjoy, riding a robot called Assault Gear. The game is based on the basic functions of 'RPG MAKER XP' By playing this game, you'll understand what kind of games you can make by 'RPG MAKER XP'.
In 2077, after World War IV, Cain Graywood, betrayed by the Elite and having his friends killed, enters the headquarters of the Elite for revenge. What awaited him was the strongest armored forces, with the forbidden super weapon 'EX-ARMS'.
In 2077, after World War IV, Cain Graywood, betrayed by the Elite and having his friends killed, enters the headquarters of the Elite for revenge. What awaited him was the strongest armored forces, with the forbidden super weapon 'EX-ARMS'.
Tools and Materials
Database Converter MV
This software is a support application to exchange databases of RPG Maker MV into Excel or CSV format. It can write RPG Maker MV's database and events into datasheets for Excel or CSV, and read them.
OCC Winner Pack for MV Vol.2
Brand New Free DLC from the top selected winners of our second RPG Maker Original Character Contest!
Marsha Erin Free Character Pack
Marsha Erin is a character from the Japanese RPG Maker (Tkool) Official Store Twitter. She is so adorable that we made a mini Free contents pack just about her!
<Features>
・Walking sprite character x 1
・Bust-up image x 1
・Face image x 1
・Battler graphic (static) x 1
・Now you can also purchase the full character set with more content!
<Features>
・Walking sprite character x 1
・Bust-up image x 1
・Face image x 1
・Battler graphic (static) x 1
・Now you can also purchase the full character set with more content!
OCC Winner Pack for MV Vol.1
Brand New Free DLC from the top selected winners of our very first RPG Maker MV Original Character Contest!
OCC Winner Pack for VX Ace Vol.1
Brand New Free DLC from the top selected winners of our very first RPG Maker VX Ace Original Character Contest!
Time Fantasy 1st OCC Winner Pack
Jason Perry, the creator of Time Fantasy, presents a very special surprise gift for all RPG Makers out there with a new, free DLC!
Thanks to Jason's generous gesture for this contest's winners, the 11 most popular voted characters in the 'Original Character Contest' have all been recreated in Time Fantasy style to be released in this free DLC pack!
Included are walking sprites.
Formatted for use in MV, VX Ace XP 2000. What a treat!
Thanks to Jason's generous gesture for this contest's winners, the 11 most popular voted characters in the 'Original Character Contest' have all been recreated in Time Fantasy style to be released in this free DLC pack!
Included are walking sprites.
Formatted for use in MV, VX Ace XP 2000. What a treat!
Free Game Bundles
Free Game Bundle 1
February 15th is RPG Maker's 24th birthday, and we feel like celebrating by showcasing some of the most exceptional games made with the program!
In this bundle, we have assembled four of the best games made with RPG Maker XP, VX, and VX Ace. These games were selected for their technical prowess, popularity, and critical acclaim. They are a small but diverse sample of what advanced users can accomplish with the simple-yet-powerful tools of RPG Maker. If you're an aspiring game developer, here's our challenge to you: play these games! Enjoy them, learn from them, and be inspired by them!
Be on the lookout for additional bundles in the coming months! Who knows? Your game might be included in a future bundle!
In this bundle, we have assembled four of the best games made with RPG Maker XP, VX, and VX Ace. These games were selected for their technical prowess, popularity, and critical acclaim. They are a small but diverse sample of what advanced users can accomplish with the simple-yet-powerful tools of RPG Maker. If you're an aspiring game developer, here's our challenge to you: play these games! Enjoy them, learn from them, and be inspired by them!
Be on the lookout for additional bundles in the coming months! Who knows? Your game might be included in a future bundle!
In Search Of Immortality - RPG Maker VX Ace
Travel deep into a mysterious tomb and find the Elixir of Immortality!
Made by Indrah and Fomar0153, In Search of Immortality shows a lot of charm and polish for its two-week development timeframe. This three-hour game features four distinct character classes, a dark storyline laced with humor, and a unique spin on the conditional turn-based battle system! If you're looking for a short but sweet free RPG fix, or proof that you can make a good RPG in a short timeframe, then this may be your answer!
Made by Indrah and Fomar0153, In Search of Immortality shows a lot of charm and polish for its two-week development timeframe. This three-hour game features four distinct character classes, a dark storyline laced with humor, and a unique spin on the conditional turn-based battle system! If you're looking for a short but sweet free RPG fix, or proof that you can make a good RPG in a short timeframe, then this may be your answer!
Legionwood: The Tale Of Two Swords - RPG Maker VX
The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!
Legionwood is an RPG that emphasizes familiarity: it embraces the fundamentals of old school RPG design while remaining fresh. Created by Dark Gaia, this hugely popular VX game features a large world with plenty of side quests and plot twists over the course of nearly twenty hours of gameplay!
Legionwood is an RPG that emphasizes familiarity: it embraces the fundamentals of old school RPG design while remaining fresh. Created by Dark Gaia, this hugely popular VX game features a large world with plenty of side quests and plot twists over the course of nearly twenty hours of gameplay!
Star Stealing Prince -RPG Maker VX
In a kingdom covered in snow, in a kingdom where the snow never melts and never goes away, there lives a prince who keeps watch over his kingdom and resolves to maintain peace. When the prince learns that his family's history isn't as spotless as he had been told, he endeavors to fix what his family had done wrong and to ensure the continual peace of his kingdom. This will lead the prince to battling the phantoms that prowl the lands, to saving a princess, and to realizing the secrets of his family and his kingdom.
Created by Ronove, Star Stealing Prince is one of the most acclaimed games for RPG Maker VX. This wonderful RPG emphasizes breathtaking graphics, exploration, well-crafted characters, and challenging turn-based battles. Be sure to check it out!
Created by Ronove, Star Stealing Prince is one of the most acclaimed games for RPG Maker VX. This wonderful RPG emphasizes breathtaking graphics, exploration, well-crafted characters, and challenging turn-based battles. Be sure to check it out!
The Reconstruction - RPG Maker XP
Would you stake your life on a world that cannot be saved? Follow Dehl Sikohlon and his rag-tag guild, who strive to rid the world of turmoil!
Want to see what happens when someone pushes RPG Maker XP to the limits? Then check out The Reconstruction, a turn-based strategy/tactical RPG by Deltree. This game holds nothing back: it features a ton of custom battle systems, a quest-based storyline, stylistic graphics, and nearly 30 hours of gameplay. If you're looking for inspiration on how to make something completely atypical for RPG Maker, then look no further!
Want to see what happens when someone pushes RPG Maker XP to the limits? Then check out The Reconstruction, a turn-based strategy/tactical RPG by Deltree. This game holds nothing back: it features a ton of custom battle systems, a quest-based storyline, stylistic graphics, and nearly 30 hours of gameplay. If you're looking for inspiration on how to make something completely atypical for RPG Maker, then look no further!
Free Game Bundle 2
In this bundle, we have assembled four more of the best games made with RPG Maker VX and VX Ace! These four games were selected for their technical prowess, popularity, and critical acclaim. They are a sample of what advanced users can do with the simple-yet-powerful tools of RPG Maker. Future bundles will also include games from RPG Maker VX Ace. Who knows? Your game could be one of those included!
If you're an aspiring game developer, here's our challenge to you: play these games! Enjoy them, learn from them, and be inspired by them!
If you're an aspiring game developer, here's our challenge to you: play these games! Enjoy them, learn from them, and be inspired by them!
Aetherion - RPG Maker VX
Explore a surrealistic world in this acclaimed entry to the 2011 RMN Summer Games Contest, created by Anaryu, Krisanna, and Solitayre!
The world of Aetherion, a strange place where dreams and reality are closely intertwined, is under threat from otherworldly entities called Raythe. To protect the world from the Raythe, the ARC Institute was founded: their goal is to study and protect against the Aether, the mysterious realm from which Raythe originate. Take on the role of Edan, a new initiate at the ARC Institute, as he learns the secrets of the Aether and takes up his mission to protect the world from the looming nightmares that threaten it.
The world of Aetherion, a strange place where dreams and reality are closely intertwined, is under threat from otherworldly entities called Raythe. To protect the world from the Raythe, the ARC Institute was founded: their goal is to study and protect against the Aether, the mysterious realm from which Raythe originate. Take on the role of Edan, a new initiate at the ARC Institute, as he learns the secrets of the Aether and takes up his mission to protect the world from the looming nightmares that threaten it.
Homework Salesman - RPG Maker VX Ace
Take part in a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town!
Created by Diedrupo and Ronove, Homework Salesman tells the story of Reniat, who returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.
Created by Diedrupo and Ronove, Homework Salesman tells the story of Reniat, who returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.
I Miss The Sunrise - RPG Maker VX
'Where were you when the universe ended?'
Created by Deltree, I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. Featuring an atypical health system, character creator, deep NPC interaction, fast and strategic turn-based battles, and more!
Created by Deltree, I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. Featuring an atypical health system, character creator, deep NPC interaction, fast and strategic turn-based battles, and more!
Visions And Voices - RPG Maker VX
'They said I'd die. They said I'd die and go to heaven.'
Visions & Voices (by Crazetex and Karsuman) is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane. Enter the village, if you dare - but who are you do stop the apotheosis of a madman?
Visions & Voices (by Crazetex and Karsuman) is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane. Enter the village, if you dare - but who are you do stop the apotheosis of a madman?
Learn to edit your tileset for a customized look with very simple tools.
- 07/21/2012 01:36 PM
- 20423 views
Guide to simple tileset edits
Once upon a time I submitted a mapping tutorial, and towards the end mentioned:
“Simple edits and recolors: Everyone can do this, and it helps a lot to create ambience. You may find that repeating, for example, the same weeds and flowers in fields over and over across the world gets old. It’s simple enough to recolor the flowers or make a simple cut/paste job to come up with new items. Small objects like flowers and single tile decorations are usually simple to cut and combine.
There’s also recoloring. The same grassy tiles can become a different map just by changing the colors (making the coloring greyer, more vibrant, a different tone, whatever) same goes for walls and floors.
So if you ever feel like those trees, caves and stones are looking boring, crack open a graphics editor and mess with the tiles a bit.”
That said, I rarely see people posting screenshots of edited tilesets that are NOT parallaxes (those usually go hand in hand with editing so no need to mention them here), and there seems to be the fact that some people claim they could not “do that sort of thing”.
Simple edits can go a long way, and give the dreaded “RTP style” a fresh look if used well.
Now, what I will describe here is extremely basic. I will not talk about complex editing because frankly, I can’t do it myself so well, nor will I explain how image editors work in detail: there are many tutorials out there and help files to help you out, I will only give basic instructions.
There are roughly 3 very simple techniques: rearranging, clumping and recoloring.
-Rearranging is by far the easiest, it simply means moving the tile around in the grid so it has a different position (for example, moving furniture so they line up better with the walls).
Rpg Maker Xp Save Editor
-Clumping is to combine one or more tiles in a pattern so they create a cohesive and visually nice tiles. It’s usually done with plants (for wilderness natural effects) and small items.-
Rpgm Save Edit
Recoloring means changing the color of a tile. This can mean changing the color of only one part of the tile or the entire thing (such as the bloom of a flower or the whole plant, leaves and all).Rpg Vx Ace Save Editor
A few things before we start:
Basic Knowledge about tilesets:
-Each tile is 32x32 pixels.
-One tileset can hold the A1-5 tiles (the base tiles) and the B-E tiles (items, furniture, etc). They can be configured from the Database.
-The A tiles have their own rules, which I won’t cover here. If you’re unsure of how they work, try to simply replace the default tileset with what you want (water for water, walls for walls, grass for grass, etc).
-The B, C, D and E tile sheet are 512x512 pixels each, while the A tiles vary in size.
-The very first tile (upper left corner) in the B tile sheet is the “nothing” tile and must be empty and with a *star* passability.
Quick A tiles reminder:
-A1 are animated autoriles (usually water).
-A2 are the “ground+ground decoration” autotiles. There is a specific setup to this sheet so be careful with it.
-A3 are “outside view buildings” tiles.
-A4 are “wall+ceiling” tiles. The ceilings here can be used in any shape, unlike the A3 roofs.
-A5 are the “ground” tiles. These are NOT autotiles. Unlike the rest of the A tiles, these can be configured with 4 directional passability.
Now, for this you will need an image editing program.
I will be using gimp because it’s the one I have and am used to, but any program that has a grid feature will do.
Preparing the program:
-Open the image editing program (I’ll be using Gimp).
-Either edit an existing tilese sheet or create a new image of 512*512 pixels (for the B-E tiles, remember A tiles have different sizes).
-Configure the image to show a 32*32 pixel grid with a snap to grid function.
With this configuration, anything we try to do in the editor will try to snap our selections to the grid, meaning accidentally getting out of the grid. For detail work like clumping you may want to turn the Snap to Grid off.
Now, if you’re an absolute novice, take it easy. The toolbox and commands may seem intimidating, but for now we’ll only be using these:
I won’t be fiddling with the A tiles except for recoloring the basic grass, since autotiles require some knowledge and I’m not here to explain that. What we will do is simple: create an edited tileset for a new area.
I’ll be making a sample map of a shop in a forest so we can illustrate the change from the default to the new edited tileset.
The very first thing you should think about:
What are you doing?
Even if for the purpose of this tutorial I’ll be editing almost all the pieces for the tileset, that doesn’t have to be what you do. Maybe you simply need a few extras or adjustments to an existing tileset, in which case you may want to simply edit a tile sheet directly.
But let’s say you want to make a thematic tileset. For this tutorial, as I said, we’ll be making a forest area with a small shop, but we will make it all slightly different so you can see all the steps.
Gather your materials.
Get all the materials you think you will need beforehand. The default tileset, the custom materials, stuff you found on the forum (don’t forget to credit the creators when you’re done!), anything you feel you will need.
If you’re doing an entire tileset, copy one of the default sets (Interior/Outside/Dungeon) from A (1 to 5) to B (B to E are all the same, so one will suffice. Rename them to whatever you want. Especially for the A tiles, it’s important to have some reference to work with so you don’t accidentally mess up the auotiles.
Those will be the final images you will import into the game. I strongly recommend you use another, larger image file to do the editing so you have the space to comfortably manipulate the tiles.
Ok, now off we go!
Rpg Maker Vx Save Editor
Rearranging
Extremely easy to do.
Simply move the tiles around on the grid, always keeping in mind how RM handles passability (that is to say, keep in mind how the player can walk ingame).
Here’s an extremely easy example that I personally use a lot: boxes, barrels, urns and similar are regular items that can be “stacked” easily and neatly. Arranging them on the grid so you can have columns and positions of them later ingame without tricky mapping using eventing is a definite plus.
Another common usage of rearranging is making furniture match walls and floors better. A common case are the beds: you may have noticed they look pretty bad against the walls no matter what you do.
If you need reference, take a screenshot of a wall and floor and paste it in another layer aligned to the grid. Move the item you want to rearrange until you’re happy with how it looks. Keep in mind how the character will interact with the object when it comes to passability.
This also goes for small, individual items that are placed a bit awkwardly on the grid and may mismatch if placed with other objects, or you may simply want to have more variety.
That’s it for rearranging. As you can see, it’s extremely simple as long as you keep in mind the grid and passability.
Clumping
This is one of my favourite ways of dealing with wilderness, which is otherwise a royal pain to map for me.
Clumping is taking one or more types of tile and arranging them in a mix, much like rearranging. You can easily break the ugly grid effect by combining tiles in almost parallax style, so long as you keep in mind how you will configure them later.
Here are some simple clumps:
While the example shows plants, it works for everything, but keep in mind what you need for your map. It’s easy to go overboard and make 10+ types of clumps for every single item, and you probably won’t be using so many.
Remember you can make very simple edits by clumping different items.
A nice trick to clumping is to make variants of certain combinations to align to certain positions: for example, making clumps to fill corners or specific shapes that are otherwise awkward to map normally.
Recoloring
This one is a bit harder, but still relatively easy with some practice.
Recoloring items can immediately give old tiles a new look if you do it right, and adds ambience to maps if you follow some kind of pattern or theme.
Select the tiles you want to recolor and go to:
Hue-Saturation will change the color from the CURRENT SETTING.
Colorize will will change the entire tile to ONE color with different shades.
Experiment with both options. You will notice that some tiles, having different colors, do not look so good if recolored like this. In these cases you have to isolate the parts of the tiles you want to recolor (I recommend cut-pasting the tile somewhere and cutting/erasing the parts you don’t want), recolor them on their own, and then place them over the old tile.
This may take some time to get used to, but it’s not hard. Items with less colors (wooden furniture, plants, single color tiles) are easier to do.
Do not go overboard with Lightness and Saturation. Ligthness is especially dangerous, since too dark or too light will probably ruin the tile. Same goes for saturation. Keep in mind you want the tiles to match the rest, not look weird and tacked on.
While recoloring is the trickier of the three methods described here, it is also the best at creating ambience. As you can see, simply changing the tone of the normal, classic grass already makes it look different, not to mention recoliring single items like flowers, books, boxes, etc can create a big variety of items to break the rtp monotony.
So now that we know the three ways of simple edits we can mix them all to create our tileset. Here we have all we need for our little forest shop. To make things easier on ourselves, we will do the recoloring first, then the rearrangement and clumping.
Now what’s left? Arranging them on your tileset sheets. Keep in mind the sheet size (512*512) and make sure you align the tiles to the grid well.
Here we added the recolored A2 tiles to an existing Ouside_A2 tile, and created a new B tile:
Pokemon Rxdata Save Editor Mods
Import the tile sheets and configure the tileset.Remember that if the tileset setup is similar to a default one you can save time configuring passabilities by copypasting a tileset and substituting and fixing the new tiles.
And we’re done! Now to map the bastard!
Here, have a before and after (if we had tried using the normal exterior and interior tilesets).
Before:
After:
Not bad for a quick editing job, is it? This was done in a very shallow way, so putting even a little time into the process makes a difference. Above all, it breaks the “I’ve seen the rtp tiles seven thousand times already” feeling.
There are many more ways to edit tiles out there, but I’m not going to get into that.
Cut-pasting, changing size and angle; I recommend you experiment a bit to see what works and what doesn’t. Learning to use the image editors is a big factor to editing, so be patient and start small.
I hope this helped and encouraged people to try their hand at simple edits!